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Navigation-mesh Toolset for Games
- a -
active :
dtCrowdAgent
,
dtCrowdAgentAnimation
,
GuiState
adaptiveDepth :
dtObstacleAvoidanceParams
adaptiveDivs :
dtObstacleAvoidanceParams
adaptiveRings :
dtObstacleAvoidanceParams
agentHeight :
BuildSettings
agentMaxClimb :
BuildSettings
agentMaxSlope :
BuildSettings
agentRadius :
BuildSettings
align :
imguiGfxText
alloc :
NavMeshTileBuildContext
area :
ConvexVolume
,
dtLayerMonotoneRegion
,
dtPolyState
,
dtTileCacheContour
,
rcContour
,
rcSpan
areaAndtype :
dtPoly
areaId :
dtLayerMonotoneRegion
,
GuiState
areas :
dtTileCacheLayer
,
dtTileCachePolyMesh
,
rcCompactHeightfield
,
rcHeightfieldLayer
,
rcPolyMesh
areaType :
rcRegion
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Licence (ZLib)
| Copyright 2009 Mikko Mononen