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Navigation-mesh Toolset for Games
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Here is a list of all variables with links to the classes they belong to:
- t -
t :
dtCrowdAgentAnimation
,
dtRaycastHit
targetPathqRef :
dtCrowdAgent
targetPos :
dtCrowdAgent
targetRef :
dtCrowdAgent
targetReplan :
dtCrowdAgent
targetReplanTime :
dtCrowdAgent
targetState :
dtCrowdAgent
text :
imguiGfxCmd
,
imguiGfxText
tileHeight :
dtNavMeshParams
tileLayer :
dtNavMeshCreateParams
tileRef :
NavMeshTileHeader
,
TileCacheTileHeader
tiles :
RasterizationContext
tileSize :
BuildSettings
,
rcConfig
tileWidth :
dtNavMeshParams
tileX :
dtNavMeshCreateParams
tileY :
dtNavMeshCreateParams
tlayer :
dtTileCacheLayerHeader
tmax :
dtCrowdAgentAnimation
,
dtSegInterval
tmin :
dtSegInterval
top :
LinearAllocator
topologyOptTime :
dtCrowdAgent
total :
dtNode
touch :
dtObstacleSegment
touched :
dtTileCacheObstacle
triareas :
RasterizationContext
triBase :
dtPolyDetail
triCount :
dtPolyDetail
tris :
rcChunkyTriMesh
,
rcPolyMeshDetail
tx :
dtTileCacheLayerHeader
ty :
dtTileCacheLayerHeader
type :
dtTileCacheObstacle
,
imguiGfxCmd
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Licence (ZLib)
| Copyright 2009 Mikko Mononen