Recast Navigation
Navigation-mesh Toolset for Games
|
#include <DetourTileCacheBuilder.h>
Public Attributes | |
int | nvp |
int | nverts |
Number of vertices. More... | |
int | npolys |
Number of polygons. More... | |
unsigned short * | verts |
Vertices of the mesh, 3 elements per vertex. More... | |
unsigned short * | polys |
Polygons of the mesh, nvp*2 elements per polygon. More... | |
unsigned short * | flags |
Per polygon flags. More... | |
unsigned char * | areas |
Area ID of polygons. More... | |
unsigned char* dtTileCachePolyMesh::areas |
Area ID of polygons.
unsigned short* dtTileCachePolyMesh::flags |
Per polygon flags.
int dtTileCachePolyMesh::npolys |
Number of polygons.
int dtTileCachePolyMesh::nverts |
Number of vertices.
int dtTileCachePolyMesh::nvp |
unsigned short* dtTileCachePolyMesh::polys |
Polygons of the mesh, nvp*2 elements per polygon.
unsigned short* dtTileCachePolyMesh::verts |
Vertices of the mesh, 3 elements per vertex.