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Navigation-mesh Toolset for Games
GuiState Struct Reference

Public Member Functions

 GuiState ()
 

Public Attributes

bool left
 
bool leftPressed
 
bool leftReleased
 
int mx
 
int my
 
int scroll
 
unsigned int active
 
unsigned int hot
 
unsigned int hotToBe
 
bool isHot
 
bool isActive
 
bool wentActive
 
int dragX
 
int dragY
 
float dragOrig
 
int widgetX
 
int widgetY
 
int widgetW
 
bool insideCurrentScroll
 
unsigned int areaId
 
unsigned int widgetId
 

Constructor & Destructor Documentation

◆ GuiState()

GuiState::GuiState ( )
inline

Member Data Documentation

◆ active

unsigned int GuiState::active

◆ areaId

unsigned int GuiState::areaId

◆ dragOrig

float GuiState::dragOrig

◆ dragX

int GuiState::dragX

◆ dragY

int GuiState::dragY

◆ hot

unsigned int GuiState::hot

◆ hotToBe

unsigned int GuiState::hotToBe

◆ insideCurrentScroll

bool GuiState::insideCurrentScroll

◆ isActive

bool GuiState::isActive

◆ isHot

bool GuiState::isHot

◆ left

bool GuiState::left

◆ leftPressed

bool GuiState::leftPressed

◆ leftReleased

bool GuiState::leftReleased

◆ mx

int GuiState::mx

◆ my

int GuiState::my

◆ scroll

int GuiState::scroll

◆ wentActive

bool GuiState::wentActive

◆ widgetId

unsigned int GuiState::widgetId

◆ widgetW

int GuiState::widgetW

◆ widgetX

int GuiState::widgetX

◆ widgetY

int GuiState::widgetY

The documentation for this struct was generated from the following file: