#include <InputGeom.h>
◆ agentHeight
| float BuildSettings::agentHeight = 0 |
Agent height in world units.
◆ agentMaxClimb
| float BuildSettings::agentMaxClimb = 0 |
Agent max climb in world units.
◆ agentMaxSlope
| float BuildSettings::agentMaxSlope = 0 |
Agent max slope in degrees.
◆ agentRadius
| float BuildSettings::agentRadius = 0 |
Agent radius in world units.
◆ cellHeight
| float BuildSettings::cellHeight = 0 |
Cell height in world units.
◆ cellSize
| float BuildSettings::cellSize = 0 |
Cell size in world units.
◆ detailSampleDist
| float BuildSettings::detailSampleDist = 0 |
Detail sample distance in voxels.
◆ detailSampleMaxError
| float BuildSettings::detailSampleMaxError = 0 |
Detail sample max error in voxel heights.
◆ edgeMaxError
| float BuildSettings::edgeMaxError = 0 |
Edge max error in voxels.
◆ edgeMaxLen
| float BuildSettings::edgeMaxLen = 0 |
Edge max length in world units.
◆ navMeshBMax
| float BuildSettings::navMeshBMax[3] {} |
◆ navMeshBMin
| float BuildSettings::navMeshBMin[3] {} |
Bounds of the area to mesh.
◆ partitionType
| int BuildSettings::partitionType = 0 |
Partition type, see SamplePartitionType.
◆ regionMergeSize
| float BuildSettings::regionMergeSize = 0 |
Region merge size in voxels. regionMergeSize = sqrt(regionMergeArea)
◆ regionMinSize
| float BuildSettings::regionMinSize = 0 |
Region minimum size in voxels.
◆ tileSize
| float BuildSettings::tileSize = 0 |
Size of the tiles in voxels.
◆ vertsPerPoly
| int BuildSettings::vertsPerPoly = 0 |
The documentation for this struct was generated from the following file: