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Navigation-mesh Toolset for Games
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Here is a list of all class members with links to the classes they belong to:
- o -
obstacleAvoidanceType :
dtCrowdAgentParams
offMeshBase :
dtMeshHeader
offMeshConAreas :
dtNavMeshCreateParams
offMeshConCount :
dtMeshHeader
,
dtNavMeshCreateParams
offMeshConDir :
dtNavMeshCreateParams
offMeshConFlags :
dtNavMeshCreateParams
OffMeshConnectionTool() :
OffMeshConnectionTool
offMeshConRad :
dtNavMeshCreateParams
offMeshCons :
dtMeshTile
offMeshConUserID :
dtNavMeshCreateParams
offMeshConVerts :
dtNavMeshCreateParams
openForRead() :
FileIO
openForWrite() :
FileIO
operator T*() :
dtFixedArray< T >
,
rcScopedDelete< T >
operator=() :
rcVectorBase< T, H >
operator[]() :
rcIntArray
,
rcVectorBase< T, H >
optEnd :
dtCrowdAgentDebugInfo
optimizePathTopology() :
dtPathCorridor
optimizePathVisibility() :
dtPathCorridor
optStart :
dtCrowdAgentDebugInfo
orientedBox :
dtTileCacheObstacle
orig :
dtNavMeshParams
,
dtTileCacheParams
outline :
rcContourRegion
overflowed() :
dtCollectPolysQuery
overlap :
rcRegion
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Licence (ZLib)
| Copyright 2009 Mikko Mononen