Recast Navigation
Navigation-mesh Toolset for Games
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Represents a simple, non-overlapping contour in field space. More...
#include <Recast.h>
Public Attributes | |
int * | verts |
Simplified contour vertex and connection data. [Size: 4 * nverts]. More... | |
int | nverts |
The number of vertices in the simplified contour. More... | |
int * | rverts |
Raw contour vertex and connection data. [Size: 4 * nrverts]. More... | |
int | nrverts |
The number of vertices in the raw contour. More... | |
unsigned short | reg |
The region id of the contour. More... | |
unsigned char | area |
The area id of the contour. More... | |
Represents a simple, non-overlapping contour in field space.
A contour only exists within the context of a rcContourSet object.
While the height of the contour's border may vary, the contour will always form a simple polygon when projected onto the xz-plane.
Example of converting vertices into world space:
unsigned char rcContour::area |
The area id of the contour.
int rcContour::nrverts |
The number of vertices in the raw contour.
int rcContour::nverts |
The number of vertices in the simplified contour.
unsigned short rcContour::reg |
The region id of the contour.
rcContour::rverts |
rcContour::verts |
Simplified contour vertex and connection data. [Size: 4 * nverts].
The simplified contour is a version of the raw contour with all 'unnecessary' vertices removed. Whether a vertex is considered unnecessary depends on the contour build process.
The data format is as follows: (x, y, z, r) * nverts
A contour edge is formed by the current and next vertex. The r-value represents region and connection information for the edge. For example: