Recast Navigation
Navigation-mesh Toolset for Games
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#include <DetourNode.h>
Public Attributes | |
float | pos [3] |
Position of the node. More... | |
float | cost |
Cost from previous node to current node. More... | |
float | total |
Cost up to the node. More... | |
unsigned int | pidx: DT_NODE_PARENT_BITS |
Index to parent node. More... | |
unsigned int | state: DT_NODE_STATE_BITS |
extra state information. A polyRef can have multiple nodes with different extra info. see DT_MAX_STATES_PER_NODE More... | |
unsigned int | flags: 3 |
Node flags. A combination of dtNodeFlags. More... | |
dtPolyRef | id |
Polygon ref the node corresponds to. More... | |
float dtNode::cost |
Cost from previous node to current node.
unsigned int dtNode::flags |
Node flags. A combination of dtNodeFlags.
dtPolyRef dtNode::id |
Polygon ref the node corresponds to.
unsigned int dtNode::pidx |
Index to parent node.
float dtNode::pos[3] |
Position of the node.
unsigned int dtNode::state |
extra state information. A polyRef can have multiple nodes with different extra info. see DT_MAX_STATES_PER_NODE
float dtNode::total |
Cost up to the node.