|  | Recast Navigation
    Navigation-mesh Toolset for Games | 
Provides information about raycast hit filled by dtNavMeshQuery::raycast. More...
#include <DetourNavMeshQuery.h>
| Public Attributes | |
| float | t | 
| The hit parameter. (FLT_MAX if no wall hit.) | |
| float | hitNormal [3] | 
| hitNormal The normal of the nearest wall hit. [(x, y, z)] | |
| int | hitEdgeIndex | 
| The index of the edge on the final polygon where the wall was hit. | |
| dtPolyRef * | path | 
| Pointer to an array of reference ids of the visited polygons. [opt]. | |
| int | pathCount | 
| The number of visited polygons. [opt]. | |
| int | maxPath | 
| The maximum number of polygons the patharray can hold. | |
| float | pathCost | 
| The cost of the path until hit. | |
Provides information about raycast hit filled by dtNavMeshQuery::raycast.
| int dtRaycastHit::hitEdgeIndex | 
The index of the edge on the final polygon where the wall was hit.
| float dtRaycastHit::hitNormal[3] | 
hitNormal The normal of the nearest wall hit. [(x, y, z)]
| int dtRaycastHit::maxPath | 
The maximum number of polygons the path array can hold. 
| dtPolyRef* dtRaycastHit::path | 
Pointer to an array of reference ids of the visited polygons. [opt].
| float dtRaycastHit::pathCost | 
The cost of the path until hit.
| int dtRaycastHit::pathCount | 
The number of visited polygons. [opt].
| float dtRaycastHit::t | 
The hit parameter. (FLT_MAX if no wall hit.)