Recast Navigation
Navigation-mesh Toolset for Games
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Provides information about raycast hit filled by dtNavMeshQuery::raycast. More...
#include <DetourNavMeshQuery.h>
Public Attributes | |
float | t |
The hit parameter. (FLT_MAX if no wall hit.) More... | |
float | hitNormal [3] |
hitNormal The normal of the nearest wall hit. [(x, y, z)] More... | |
int | hitEdgeIndex |
The index of the edge on the final polygon where the wall was hit. More... | |
dtPolyRef * | path |
Pointer to an array of reference ids of the visited polygons. [opt]. More... | |
int | pathCount |
The number of visited polygons. [opt]. More... | |
int | maxPath |
The maximum number of polygons the path array can hold. More... | |
float | pathCost |
The cost of the path until hit. More... | |
Provides information about raycast hit filled by dtNavMeshQuery::raycast.
int dtRaycastHit::hitEdgeIndex |
The index of the edge on the final polygon where the wall was hit.
float dtRaycastHit::hitNormal[3] |
hitNormal The normal of the nearest wall hit. [(x, y, z)]
int dtRaycastHit::maxPath |
The maximum number of polygons the path
array can hold.
dtPolyRef* dtRaycastHit::path |
Pointer to an array of reference ids of the visited polygons. [opt].
float dtRaycastHit::pathCost |
The cost of the path until hit.
int dtRaycastHit::pathCount |
The number of visited polygons. [opt].
float dtRaycastHit::t |
The hit parameter. (FLT_MAX if no wall hit.)