Recast Navigation
Navigation-mesh Toolset for Games
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Represents the source data used to build an navigation mesh tile. More...
#include <DetourNavMeshBuilder.h>
Public Attributes | |
Polygon Mesh Attributes | |
Used to create the base navigation graph. See rcPolyMesh for details related to these attributes. | |
const unsigned short * | verts |
The polygon mesh vertices. [(x, y, z) * vertCount] [Unit: vx]. More... | |
int | vertCount |
The number vertices in the polygon mesh. [Limit: >= 3]. More... | |
const unsigned short * | polys |
The polygon data. [Size: polyCount * 2 * nvp]. More... | |
const unsigned short * | polyFlags |
The user defined flags assigned to each polygon. [Size: polyCount]. More... | |
const unsigned char * | polyAreas |
The user defined area ids assigned to each polygon. [Size: polyCount]. More... | |
int | polyCount |
Number of polygons in the mesh. [Limit: >= 1]. More... | |
int | nvp |
Number maximum number of vertices per polygon. [Limit: >= 3]. More... | |
Height Detail Attributes (Optional) | |
See rcPolyMeshDetail for details related to these attributes. | |
const unsigned int * | detailMeshes |
The height detail sub-mesh data. [Size: 4 * polyCount]. More... | |
const float * | detailVerts |
The detail mesh vertices. [Size: 3 * detailVertsCount] [Unit: wu]. More... | |
int | detailVertsCount |
The number of vertices in the detail mesh. More... | |
const unsigned char * | detailTris |
The detail mesh triangles. [Size: 4 * detailTriCount]. More... | |
int | detailTriCount |
The number of triangles in the detail mesh. More... | |
Off-Mesh Connections Attributes (Optional) | |
Used to define a custom point-to-point edge within the navigation graph, an off-mesh connection is a user defined traversable connection made up to two vertices, at least one of which resides within a navigation mesh polygon. | |
const float * | offMeshConVerts |
Off-mesh connection vertices. [(ax, ay, az, bx, by, bz) * offMeshConCount] [Unit: wu]. More... | |
const float * | offMeshConRad |
Off-mesh connection radii. [Size: offMeshConCount] [Unit: wu]. More... | |
const unsigned short * | offMeshConFlags |
User defined flags assigned to the off-mesh connections. [Size: offMeshConCount]. More... | |
const unsigned char * | offMeshConAreas |
User defined area ids assigned to the off-mesh connections. [Size: offMeshConCount]. More... | |
const unsigned char * | offMeshConDir |
The permitted travel direction of the off-mesh connections. More... | |
const unsigned int * | offMeshConUserID |
The user defined ids of the off-mesh connection. [Size: offMeshConCount]. More... | |
int | offMeshConCount |
The number of off-mesh connections. [Limit: >= 0]. More... | |
Tile Attributes | |
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unsigned int | userId |
The user defined id of the tile. More... | |
int | tileX |
The tile's x-grid location within the multi-tile destination mesh. (Along the x-axis.) More... | |
int | tileY |
The tile's y-grid location within the multi-tile destination mesh. (Along the z-axis.) More... | |
int | tileLayer |
The tile's layer within the layered destination mesh. Limit: >= 0 More... | |
float | bmin [3] |
The minimum bounds of the tile. [(x, y, z)] [Unit: wu]. More... | |
float | bmax [3] |
The maximum bounds of the tile. [(x, y, z)] [Unit: wu]. More... | |
General Configuration Attributes | |
float | walkableHeight |
The agent height. [Unit: wu]. More... | |
float | walkableRadius |
The agent radius. [Unit: wu]. More... | |
float | walkableClimb |
The agent maximum traversable ledge. (Up/Down) [Unit: wu]. More... | |
float | cs |
The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu]. More... | |
float | ch |
The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu]. More... | |
bool | buildBvTree |
True if a bounding volume tree should be built for the tile. More... | |
Represents the source data used to build an navigation mesh tile.
This structure is used to marshal data between the Recast mesh generation pipeline and Detour navigation components.
See the rcPolyMesh and rcPolyMeshDetail documentation for detailed information related to mesh structure.
Units are usually in voxels (vx) or world units (wu). The units for voxels, grid size, and cell size are all based on the values of cs and ch.
The standard navigation mesh build process is to create tile data using dtCreateNavMeshData, then add the tile to a navigation mesh using either the dtNavMesh single tile init()
function or the dtNavMesh::addTile() function.
float dtNavMeshCreateParams::bmax[3] |
The maximum bounds of the tile. [(x, y, z)] [Unit: wu].
float dtNavMeshCreateParams::bmin[3] |
The minimum bounds of the tile. [(x, y, z)] [Unit: wu].
bool dtNavMeshCreateParams::buildBvTree |
True if a bounding volume tree should be built for the tile.
float dtNavMeshCreateParams::ch |
The y-axis cell height of the polygon mesh. [Limit: > 0] [Unit: wu].
float dtNavMeshCreateParams::cs |
The xz-plane cell size of the polygon mesh. [Limit: > 0] [Unit: wu].
const unsigned int* dtNavMeshCreateParams::detailMeshes |
The height detail sub-mesh data. [Size: 4 * polyCount].
int dtNavMeshCreateParams::detailTriCount |
The number of triangles in the detail mesh.
const unsigned char* dtNavMeshCreateParams::detailTris |
The detail mesh triangles. [Size: 4 * detailTriCount].
const float* dtNavMeshCreateParams::detailVerts |
The detail mesh vertices. [Size: 3 * detailVertsCount] [Unit: wu].
int dtNavMeshCreateParams::detailVertsCount |
The number of vertices in the detail mesh.
int dtNavMeshCreateParams::nvp |
Number maximum number of vertices per polygon. [Limit: >= 3].
const unsigned char* dtNavMeshCreateParams::offMeshConAreas |
User defined area ids assigned to the off-mesh connections. [Size: offMeshConCount].
int dtNavMeshCreateParams::offMeshConCount |
The number of off-mesh connections. [Limit: >= 0].
const unsigned char* dtNavMeshCreateParams::offMeshConDir |
The permitted travel direction of the off-mesh connections.
[Size: offMeshConCount]
0 = Travel only from endpoint A to endpoint B.
DT_OFFMESH_CON_BIDIR = Bidirectional travel.
const unsigned short* dtNavMeshCreateParams::offMeshConFlags |
User defined flags assigned to the off-mesh connections. [Size: offMeshConCount].
const float* dtNavMeshCreateParams::offMeshConRad |
Off-mesh connection radii. [Size: offMeshConCount] [Unit: wu].
const unsigned int* dtNavMeshCreateParams::offMeshConUserID |
The user defined ids of the off-mesh connection. [Size: offMeshConCount].
const float* dtNavMeshCreateParams::offMeshConVerts |
Off-mesh connection vertices. [(ax, ay, az, bx, by, bz) * offMeshConCount] [Unit: wu].
const unsigned char* dtNavMeshCreateParams::polyAreas |
The user defined area ids assigned to each polygon. [Size: polyCount].
int dtNavMeshCreateParams::polyCount |
Number of polygons in the mesh. [Limit: >= 1].
const unsigned short* dtNavMeshCreateParams::polyFlags |
The user defined flags assigned to each polygon. [Size: polyCount].
int dtNavMeshCreateParams::tileLayer |
The tile's layer within the layered destination mesh. Limit: >= 0
int dtNavMeshCreateParams::tileX |
The tile's x-grid location within the multi-tile destination mesh. (Along the x-axis.)
int dtNavMeshCreateParams::tileY |
The tile's y-grid location within the multi-tile destination mesh. (Along the z-axis.)
unsigned int dtNavMeshCreateParams::userId |
The user defined id of the tile.
int dtNavMeshCreateParams::vertCount |
The number vertices in the polygon mesh. [Limit: >= 3].
const unsigned short* dtNavMeshCreateParams::verts |
The polygon mesh vertices. [(x, y, z) * vertCount] [Unit: vx].
float dtNavMeshCreateParams::walkableClimb |
The agent maximum traversable ledge. (Up/Down) [Unit: wu].
float dtNavMeshCreateParams::walkableHeight |
The agent height. [Unit: wu].
float dtNavMeshCreateParams::walkableRadius |
The agent radius. [Unit: wu].