Recast Navigation
Navigation-mesh Toolset for Games
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Configuration parameters used to define multi-tile navigation meshes. More...
#include <DetourNavMesh.h>
Public Attributes | |
float | orig [3] |
The world space origin of the navigation mesh's tile space. [(x, y, z)]. More... | |
float | tileWidth |
The width of each tile. (Along the x-axis.) More... | |
float | tileHeight |
The height of each tile. (Along the z-axis.) More... | |
int | maxTiles |
The maximum number of tiles the navigation mesh can contain. This and maxPolys are used to calculate how many bits are needed to identify tiles and polygons uniquely. More... | |
int | maxPolys |
The maximum number of polygons each tile can contain. This and maxTiles are used to calculate how many bits are needed to identify tiles and polygons uniquely. More... | |
Configuration parameters used to define multi-tile navigation meshes.
The values are used to allocate space during the initialization of a navigation mesh.
int dtNavMeshParams::maxPolys |
The maximum number of polygons each tile can contain. This and maxTiles are used to calculate how many bits are needed to identify tiles and polygons uniquely.
int dtNavMeshParams::maxTiles |
The maximum number of tiles the navigation mesh can contain. This and maxPolys are used to calculate how many bits are needed to identify tiles and polygons uniquely.
float dtNavMeshParams::orig[3] |
The world space origin of the navigation mesh's tile space. [(x, y, z)].
float dtNavMeshParams::tileHeight |
The height of each tile. (Along the z-axis.)
float dtNavMeshParams::tileWidth |
The width of each tile. (Along the x-axis.)