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Navigation-mesh Toolset for Games
dtTileCacheObstacle Struct Reference

#include <DetourTileCache.h>

Public Attributes

union {
   dtObstacleCylinder   cylinder
 
   dtObstacleBox   box
 
   dtObstacleOrientedBox   orientedBox
 
}; 
 
dtCompressedTileRef touched [DT_MAX_TOUCHED_TILES]
 
dtCompressedTileRef pending [DT_MAX_TOUCHED_TILES]
 
unsigned short salt
 
unsigned char type
 
unsigned char state
 
unsigned char ntouched
 
unsigned char npending
 
dtTileCacheObstaclenext
 

Member Data Documentation

◆ 

union { ... }

◆ box

dtObstacleBox dtTileCacheObstacle::box

◆ cylinder

dtObstacleCylinder dtTileCacheObstacle::cylinder

◆ next

dtTileCacheObstacle* dtTileCacheObstacle::next

◆ npending

unsigned char dtTileCacheObstacle::npending

◆ ntouched

unsigned char dtTileCacheObstacle::ntouched

◆ orientedBox

dtObstacleOrientedBox dtTileCacheObstacle::orientedBox

◆ pending

dtCompressedTileRef dtTileCacheObstacle::pending[DT_MAX_TOUCHED_TILES]

◆ salt

unsigned short dtTileCacheObstacle::salt

◆ state

unsigned char dtTileCacheObstacle::state

◆ touched

dtCompressedTileRef dtTileCacheObstacle::touched[DT_MAX_TOUCHED_TILES]

◆ type

unsigned char dtTileCacheObstacle::type

The documentation for this struct was generated from the following file: