Recast Navigation
Navigation-mesh Toolset for Games
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#include <DetourTileCache.h>
Public Attributes | ||
union { | ||
dtObstacleCylinder cylinder | ||
dtObstacleBox box | ||
dtObstacleOrientedBox orientedBox | ||
}; | ||
dtCompressedTileRef | touched [DT_MAX_TOUCHED_TILES] | |
dtCompressedTileRef | pending [DT_MAX_TOUCHED_TILES] | |
unsigned short | salt | |
unsigned char | type | |
unsigned char | state | |
unsigned char | ntouched | |
unsigned char | npending | |
dtTileCacheObstacle * | next | |
union { ... } dtTileCacheObstacle |
dtObstacleBox dtTileCacheObstacle::box |
dtObstacleCylinder dtTileCacheObstacle::cylinder |
dtTileCacheObstacle* dtTileCacheObstacle::next |
unsigned char dtTileCacheObstacle::npending |
unsigned char dtTileCacheObstacle::ntouched |
dtObstacleOrientedBox dtTileCacheObstacle::orientedBox |
dtCompressedTileRef dtTileCacheObstacle::pending[DT_MAX_TOUCHED_TILES] |
unsigned short dtTileCacheObstacle::salt |
unsigned char dtTileCacheObstacle::state |
dtCompressedTileRef dtTileCacheObstacle::touched[DT_MAX_TOUCHED_TILES] |
unsigned char dtTileCacheObstacle::type |