Recast Navigation
Navigation-mesh Toolset for Games
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#include <DetourTileCache.h>
Public Attributes | |
union { | |
dtObstacleCylinder cylinder | |
dtObstacleBox box | |
dtObstacleOrientedBox orientedBox | |
}; | |
dtCompressedTileRef | touched [DT_MAX_TOUCHED_TILES] |
dtCompressedTileRef | pending [DT_MAX_TOUCHED_TILES] |
unsigned short | salt |
unsigned char | type |
unsigned char | state |
unsigned char | ntouched |
unsigned char | npending |
dtTileCacheObstacle * | next |
union { ... } |
dtObstacleBox dtTileCacheObstacle::box |
dtObstacleCylinder dtTileCacheObstacle::cylinder |
dtTileCacheObstacle* dtTileCacheObstacle::next |
unsigned char dtTileCacheObstacle::npending |
unsigned char dtTileCacheObstacle::ntouched |
dtObstacleOrientedBox dtTileCacheObstacle::orientedBox |
dtCompressedTileRef dtTileCacheObstacle::pending[DT_MAX_TOUCHED_TILES] |
unsigned short dtTileCacheObstacle::salt |
unsigned char dtTileCacheObstacle::state |
dtCompressedTileRef dtTileCacheObstacle::touched[DT_MAX_TOUCHED_TILES] |
unsigned char dtTileCacheObstacle::type |