Tool to create crowds.
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#include <Tool_Crowd.h>
◆ CrowdToolState() [1/3]
| CrowdToolState::CrowdToolState |
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◆ CrowdToolState() [2/3]
◆ CrowdToolState() [3/3]
◆ ~CrowdToolState()
| CrowdToolState::~CrowdToolState |
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override |
◆ addAgent()
| void CrowdToolState::addAgent |
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const float * |
pos | ) |
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◆ getToolParams()
◆ highlightAgent()
| void CrowdToolState::highlightAgent |
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int |
idx | ) |
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◆ hitTestAgents()
| int CrowdToolState::hitTestAgents |
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const float * |
s, |
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const float * |
p |
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) |
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◆ init()
| void CrowdToolState::init |
( |
Sample * |
newSample | ) |
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overridevirtual |
◆ isRunning()
| bool CrowdToolState::isRunning |
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const |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ removeAgent()
| void CrowdToolState::removeAgent |
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int |
idx | ) |
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◆ render()
| void CrowdToolState::render |
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overridevirtual |
◆ renderOverlay()
| void CrowdToolState::renderOverlay |
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overridevirtual |
◆ reset()
| void CrowdToolState::reset |
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overridevirtual |
◆ setMoveTarget()
| void CrowdToolState::setMoveTarget |
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const float * |
p, |
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bool |
adjust |
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) |
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◆ setRunning()
| void CrowdToolState::setRunning |
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const bool |
s | ) |
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inline |
◆ update()
| void CrowdToolState::update |
( |
float |
dt | ) |
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overridevirtual |
◆ updateAgentParams()
| void CrowdToolState::updateAgentParams |
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◆ updateTick()
| void CrowdToolState::updateTick |
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float |
dt | ) |
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The documentation for this class was generated from the following files: