#include <CrowdTool.h>
◆ CrowdToolState()
CrowdToolState::CrowdToolState |
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◆ ~CrowdToolState()
CrowdToolState::~CrowdToolState |
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virtual |
◆ addAgent()
void CrowdToolState::addAgent |
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const float * |
pos | ) |
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◆ getToolParams()
◆ handleRender()
void CrowdToolState::handleRender |
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virtual |
◆ handleRenderOverlay()
void CrowdToolState::handleRenderOverlay |
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double * |
proj, |
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double * |
model, |
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int * |
view |
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) |
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virtual |
◆ handleUpdate()
void CrowdToolState::handleUpdate |
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const float |
dt | ) |
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virtual |
◆ hilightAgent()
void CrowdToolState::hilightAgent |
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const int |
idx | ) |
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◆ hitTestAgents()
int CrowdToolState::hitTestAgents |
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const float * |
s, |
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const float * |
p |
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) |
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◆ init()
void CrowdToolState::init |
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class Sample * |
sample | ) |
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virtual |
◆ isRunning()
bool CrowdToolState::isRunning |
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const |
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inline |
◆ removeAgent()
void CrowdToolState::removeAgent |
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const int |
idx | ) |
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◆ reset()
void CrowdToolState::reset |
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virtual |
◆ setMoveTarget()
void CrowdToolState::setMoveTarget |
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const float * |
p, |
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bool |
adjust |
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) |
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◆ setRunning()
void CrowdToolState::setRunning |
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const bool |
s | ) |
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inline |
◆ updateAgentParams()
void CrowdToolState::updateAgentParams |
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◆ updateTick()
void CrowdToolState::updateTick |
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const float |
dt | ) |
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The documentation for this class was generated from the following files: