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    Recast Navigation
    
   Navigation-mesh Toolset for Games 
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#include <math.h>#include <stdio.h>#include <string.h>#include <float.h>#include "SDL.h"#include "SDL_opengl.h"#include <GL/glu.h>#include "imgui.h"#include "CrowdTool.h"#include "InputGeom.h"#include "Sample.h"#include "DetourCrowd.h"#include "DetourDebugDraw.h"#include "DetourObstacleAvoidance.h"#include "DetourCommon.h"#include "DetourNode.h"#include "SampleInterfaces.h"Functions | |
| static bool | isectSegAABB (const float *sp, const float *sq, const float *amin, const float *amax, float &tmin, float &tmax) | 
| static void | getAgentBounds (const dtCrowdAgent *ag, float *bmin, float *bmax) | 
| static void | calcVel (float *vel, const float *pos, const float *tgt, const float speed) | 
      
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