Recast Navigation
Navigation-mesh Toolset for Games
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#include <math.h>
#include <stdio.h>
#include <string.h>
#include <float.h>
#include "SDL.h"
#include "SDL_opengl.h"
#include <GL/glu.h>
#include "imgui.h"
#include "CrowdTool.h"
#include "InputGeom.h"
#include "Sample.h"
#include "DetourCrowd.h"
#include "DetourDebugDraw.h"
#include "DetourObstacleAvoidance.h"
#include "DetourCommon.h"
#include "DetourNode.h"
#include "SampleInterfaces.h"
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static bool | isectSegAABB (const float *sp, const float *sq, const float *amin, const float *amax, float &tmin, float &tmax) |
static void | getAgentBounds (const dtCrowdAgent *ag, float *bmin, float *bmax) |
static void | calcVel (float *vel, const float *pos, const float *tgt, const float speed) |
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