Recast Navigation
Navigation-mesh Toolset for Games
SampleToolState Struct Referenceabstract

#include <Sample.h>

Inheritance diagram for SampleToolState:
CrowdToolState

Public Member Functions

virtual ~SampleToolState ()
 
virtual void init (class Sample *sample)=0
 
virtual void reset ()=0
 
virtual void handleRender ()=0
 
virtual void handleRenderOverlay (double *proj, double *model, int *view)=0
 
virtual void handleUpdate (const float dt)=0
 

Constructor & Destructor Documentation

◆ ~SampleToolState()

SampleToolState::~SampleToolState ( )
virtual

Member Function Documentation

◆ handleRender()

virtual void SampleToolState::handleRender ( )
pure virtual

Implemented in CrowdToolState.

◆ handleRenderOverlay()

virtual void SampleToolState::handleRenderOverlay ( double *  proj,
double *  model,
int *  view 
)
pure virtual

Implemented in CrowdToolState.

◆ handleUpdate()

virtual void SampleToolState::handleUpdate ( const float  dt)
pure virtual

Implemented in CrowdToolState.

◆ init()

virtual void SampleToolState::init ( class Sample sample)
pure virtual

Implemented in CrowdToolState.

◆ reset()

virtual void SampleToolState::reset ( )
pure virtual

Implemented in CrowdToolState.


The documentation for this struct was generated from the following files: