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Navigation-mesh Toolset for Games
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CrowdToolState Member List

This is the complete list of members for CrowdToolState, including all inherited members.

addAgent(const float *pos)CrowdToolState
CrowdToolState()CrowdToolState
CrowdToolState(const CrowdToolState &)=deleteCrowdToolState
CrowdToolState(const CrowdToolState &&)=deleteCrowdToolState
getToolParams()CrowdToolStateinline
highlightAgent(int idx)CrowdToolState
hitTestAgents(const float *s, const float *p)CrowdToolState
init(Sample *newSample) overrideCrowdToolStatevirtual
isRunning() constCrowdToolStateinline
operator=(const CrowdToolState &)=deleteCrowdToolState
operator=(const CrowdToolState &&)=deleteCrowdToolState
removeAgent(int idx)CrowdToolState
render() overrideCrowdToolStatevirtual
renderOverlay() overrideCrowdToolStatevirtual
reset() overrideCrowdToolStatevirtual
setMoveTarget(const float *p, bool adjust)CrowdToolState
setRunning(const bool s)CrowdToolStateinline
update(float dt) overrideCrowdToolStatevirtual
updateAgentParams()CrowdToolState
updateTick(float dt)CrowdToolState
~CrowdToolState() overrideCrowdToolState
~SampleToolState()=defaultSampleToolStatevirtual