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Navigation-mesh Toolset for Games
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This is the complete list of members for CrowdToolState, including all inherited members.
| addAgent(const float *pos) | CrowdToolState | |
| CrowdToolState() | CrowdToolState | |
| CrowdToolState(const CrowdToolState &)=delete | CrowdToolState | |
| CrowdToolState(const CrowdToolState &&)=delete | CrowdToolState | |
| getToolParams() | CrowdToolState | inline |
| highlightAgent(int idx) | CrowdToolState | |
| hitTestAgents(const float *s, const float *p) | CrowdToolState | |
| init(Sample *newSample) override | CrowdToolState | virtual |
| isRunning() const | CrowdToolState | inline |
| operator=(const CrowdToolState &)=delete | CrowdToolState | |
| operator=(const CrowdToolState &&)=delete | CrowdToolState | |
| removeAgent(int idx) | CrowdToolState | |
| render() override | CrowdToolState | virtual |
| renderOverlay() override | CrowdToolState | virtual |
| reset() override | CrowdToolState | virtual |
| setMoveTarget(const float *p, bool adjust) | CrowdToolState | |
| setRunning(const bool s) | CrowdToolState | inline |
| update(float dt) override | CrowdToolState | virtual |
| updateAgentParams() | CrowdToolState | |
| updateTick(float dt) | CrowdToolState | |
| ~CrowdToolState() override | CrowdToolState | |
| ~SampleToolState()=default | SampleToolState | virtual |