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Navigation-mesh Toolset for Games
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This is the complete list of members for CrowdToolState, including all inherited members.
addAgent(const float *pos) | CrowdToolState | |
CrowdToolState() | CrowdToolState | |
getToolParams() | CrowdToolState | inline |
handleRender() | CrowdToolState | virtual |
handleRenderOverlay(double *proj, double *model, int *view) | CrowdToolState | virtual |
handleUpdate(const float dt) | CrowdToolState | virtual |
hilightAgent(const int idx) | CrowdToolState | |
hitTestAgents(const float *s, const float *p) | CrowdToolState | |
init(class Sample *sample) | CrowdToolState | virtual |
isRunning() const | CrowdToolState | inline |
removeAgent(const int idx) | CrowdToolState | |
reset() | CrowdToolState | virtual |
setMoveTarget(const float *p, bool adjust) | CrowdToolState | |
setRunning(const bool s) | CrowdToolState | inline |
updateAgentParams() | CrowdToolState | |
updateTick(const float dt) | CrowdToolState | |
~CrowdToolState() | CrowdToolState | virtual |
~SampleToolState() | SampleToolState | virtual |