Recast Navigation
Navigation-mesh Toolset for Games
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Provides high level information related to a dtMeshTile object. More...
#include <DetourNavMesh.h>
Public Attributes | |
int | magic |
Tile magic number. (Used to identify the data format.) More... | |
int | version |
Tile data format version number. More... | |
int | x |
The x-position of the tile within the dtNavMesh tile grid. (x, y, layer) More... | |
int | y |
The y-position of the tile within the dtNavMesh tile grid. (x, y, layer) More... | |
int | layer |
The layer of the tile within the dtNavMesh tile grid. (x, y, layer) More... | |
unsigned int | userId |
The user defined id of the tile. More... | |
int | polyCount |
The number of polygons in the tile. More... | |
int | vertCount |
The number of vertices in the tile. More... | |
int | maxLinkCount |
The number of allocated links. More... | |
int | detailMeshCount |
The number of sub-meshes in the detail mesh. More... | |
int | detailVertCount |
The number of unique vertices in the detail mesh. (In addition to the polygon vertices.) More... | |
int | detailTriCount |
The number of triangles in the detail mesh. More... | |
int | bvNodeCount |
The number of bounding volume nodes. (Zero if bounding volumes are disabled.) More... | |
int | offMeshConCount |
The number of off-mesh connections. More... | |
int | offMeshBase |
The index of the first polygon which is an off-mesh connection. More... | |
float | walkableHeight |
The height of the agents using the tile. More... | |
float | walkableRadius |
The radius of the agents using the tile. More... | |
float | walkableClimb |
The maximum climb height of the agents using the tile. More... | |
float | bmin [3] |
The minimum bounds of the tile's AABB. [(x, y, z)]. More... | |
float | bmax [3] |
The maximum bounds of the tile's AABB. [(x, y, z)]. More... | |
float | bvQuantFactor |
The bounding volume quantization factor. More... | |
Provides high level information related to a dtMeshTile object.
float dtMeshHeader::bmax[3] |
The maximum bounds of the tile's AABB. [(x, y, z)].
float dtMeshHeader::bmin[3] |
The minimum bounds of the tile's AABB. [(x, y, z)].
int dtMeshHeader::bvNodeCount |
The number of bounding volume nodes. (Zero if bounding volumes are disabled.)
float dtMeshHeader::bvQuantFactor |
The bounding volume quantization factor.
This value is used for converting between world and bounding volume coordinates. For example:
int dtMeshHeader::detailMeshCount |
The number of sub-meshes in the detail mesh.
int dtMeshHeader::detailTriCount |
The number of triangles in the detail mesh.
int dtMeshHeader::detailVertCount |
The number of unique vertices in the detail mesh. (In addition to the polygon vertices.)
int dtMeshHeader::layer |
The layer of the tile within the dtNavMesh tile grid. (x, y, layer)
int dtMeshHeader::magic |
Tile magic number. (Used to identify the data format.)
int dtMeshHeader::maxLinkCount |
The number of allocated links.
int dtMeshHeader::offMeshBase |
The index of the first polygon which is an off-mesh connection.
int dtMeshHeader::offMeshConCount |
The number of off-mesh connections.
int dtMeshHeader::polyCount |
The number of polygons in the tile.
unsigned int dtMeshHeader::userId |
The user defined id of the tile.
int dtMeshHeader::version |
Tile data format version number.
int dtMeshHeader::vertCount |
The number of vertices in the tile.
float dtMeshHeader::walkableClimb |
The maximum climb height of the agents using the tile.
float dtMeshHeader::walkableHeight |
The height of the agents using the tile.
float dtMeshHeader::walkableRadius |
The radius of the agents using the tile.
int dtMeshHeader::x |
The x-position of the tile within the dtNavMesh tile grid. (x, y, layer)
int dtMeshHeader::y |
The y-position of the tile within the dtNavMesh tile grid. (x, y, layer)