Recast Navigation
Navigation-mesh Toolset for Games
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Represents a dynamic polygon corridor used to plan agent movement. More...
#include <DetourPathCorridor.h>
Public Member Functions | |
dtPathCorridor () | |
~dtPathCorridor () | |
bool | init (const int maxPath) |
Allocates the corridor's path buffer. More... | |
void | reset (dtPolyRef ref, const float *pos) |
Resets the path corridor to the specified position. More... | |
int | findCorners (float *cornerVerts, unsigned char *cornerFlags, dtPolyRef *cornerPolys, const int maxCorners, dtNavMeshQuery *navquery, const dtQueryFilter *filter) |
Finds the corners in the corridor from the position toward the target. More... | |
void | optimizePathVisibility (const float *next, const float pathOptimizationRange, dtNavMeshQuery *navquery, const dtQueryFilter *filter) |
Attempts to optimize the path if the specified point is visible from the current position. More... | |
bool | optimizePathTopology (dtNavMeshQuery *navquery, const dtQueryFilter *filter) |
Attempts to optimize the path using a local area search. More... | |
bool | moveOverOffmeshConnection (dtPolyRef offMeshConRef, dtPolyRef *refs, float *startPos, float *endPos, dtNavMeshQuery *navquery) |
bool | fixPathStart (dtPolyRef safeRef, const float *safePos) |
bool | trimInvalidPath (dtPolyRef safeRef, const float *safePos, dtNavMeshQuery *navquery, const dtQueryFilter *filter) |
bool | isValid (const int maxLookAhead, dtNavMeshQuery *navquery, const dtQueryFilter *filter) |
Checks the current corridor path to see if its polygon references remain valid. More... | |
bool | movePosition (const float *npos, dtNavMeshQuery *navquery, const dtQueryFilter *filter) |
Moves the position from the current location to the desired location, adjusting the corridor as needed to reflect the change. More... | |
bool | moveTargetPosition (const float *npos, dtNavMeshQuery *navquery, const dtQueryFilter *filter) |
Moves the target from the curent location to the desired location, adjusting the corridor as needed to reflect the change. More... | |
void | setCorridor (const float *target, const dtPolyRef *polys, const int npath) |
Loads a new path and target into the corridor. More... | |
const float * | getPos () const |
Gets the current position within the corridor. More... | |
const float * | getTarget () const |
Gets the current target within the corridor. More... | |
dtPolyRef | getFirstPoly () const |
The polygon reference id of the first polygon in the corridor, the polygon containing the position. More... | |
dtPolyRef | getLastPoly () const |
The polygon reference id of the last polygon in the corridor, the polygon containing the target. More... | |
const dtPolyRef * | getPath () const |
The corridor's path. More... | |
int | getPathCount () const |
The number of polygons in the current corridor path. More... | |
Represents a dynamic polygon corridor used to plan agent movement.
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The corridor is loaded with a path, usually obtained from a dtNavMeshQuery::findPath() query. The corridor is then used to plan local movement, with the corridor automatically updating as needed to deal with inaccurate agent locomotion.
Example of a common use case:
The corridor position and target are always constrained to the navigation mesh.
One of the difficulties in maintaining a path is that floating point errors, locomotion inaccuracies, and/or local steering can result in the agent crossing the boundary of the path corridor, temporarily invalidating the path. This class uses local mesh queries to detect and update the corridor as needed to handle these types of issues.
The fact that local mesh queries are used to move the position and target locations results in two beahviors that need to be considered:
Every time a move function is used there is a chance that the path will become non-optimial. Basically, the further the target is moved from its original location, and the further the position is moved outside the original corridor, the more likely the path will become non-optimal. This issue can be addressed by periodically running the optimizePathTopology() and optimizePathVisibility() methods.
All local mesh queries have distance limitations. (Review the dtNavMeshQuery methods for details.) So the most accurate use case is to move the position and target in small increments. If a large increment is used, then the corridor may not be able to accurately find the new location. Because of this limiation, if a position is moved in a large increment, then compare the desired and resulting polygon references. If the two do not match, then path replanning may be needed. E.g. If you move the target, check getLastPoly() to see if it is the expected polygon.
dtPathCorridor::dtPathCorridor | ( | ) |
dtPathCorridor::~dtPathCorridor | ( | ) |
int dtPathCorridor::findCorners | ( | float * | cornerVerts, |
unsigned char * | cornerFlags, | ||
dtPolyRef * | cornerPolys, | ||
const int | maxCorners, | ||
dtNavMeshQuery * | navquery, | ||
const dtQueryFilter * | filter | ||
) |
Finds the corners in the corridor from the position toward the target.
(The straightened path.)
[out] | cornerVerts | The corner vertices. [(x, y, z) * cornerCount] [Size: <= maxCorners] |
[out] | cornerFlags | The flag for each corner. [(flag) * cornerCount] [Size: <= maxCorners] |
[out] | cornerPolys | The polygon reference for each corner. [(polyRef) * cornerCount] [Size: <= maxCorners ] |
[in] | maxCorners | The maximum number of corners the buffers can hold. |
[in] | navquery | The query object used to build the corridor. |
[in] | filter | The filter to apply to the operation. |
maxCorners
]This is the function used to plan local movement within the corridor. One or more corners can be detected in order to plan movement. It performs essentially the same function as dtNavMeshQuery::findStraightPath.
Due to internal optimizations, the maximum number of corners returned will be (maxCorners
- 1) For example: If the buffers are sized to hold 10 corners, the function will never return more than 9 corners. So if 10 corners are needed, the buffers should be sized for 11 corners.
If the target is within range, it will be the last corner and have a polygon reference id of zero.
bool dtPathCorridor::fixPathStart | ( | dtPolyRef | safeRef, |
const float * | safePos | ||
) |
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The polygon reference id of the first polygon in the corridor, the polygon containing the position.
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The polygon reference id of the last polygon in the corridor, the polygon containing the target.
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The corridor's path.
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The number of polygons in the current corridor path.
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Gets the current position within the corridor.
(In the first polygon.)
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Gets the current target within the corridor.
(In the last polygon.)
bool dtPathCorridor::init | ( | const int | maxPath | ) |
Allocates the corridor's path buffer.
[in] | maxPath | The maximum path size the corridor can handle. |
bool dtPathCorridor::isValid | ( | const int | maxLookAhead, |
dtNavMeshQuery * | navquery, | ||
const dtQueryFilter * | filter | ||
) |
Checks the current corridor path to see if its polygon references remain valid.
[in] | maxLookAhead | The number of polygons from the beginning of the corridor to search. |
[in] | navquery | The query object used to build the corridor. |
[in] | filter | The filter to apply to the operation. |
The path can be invalidated if there are structural changes to the underlying navigation mesh, or the state of a polygon within the path changes resulting in it being filtered out. (E.g. An exclusion or inclusion flag changes.)
bool dtPathCorridor::moveOverOffmeshConnection | ( | dtPolyRef | offMeshConRef, |
dtPolyRef * | refs, | ||
float * | startPos, | ||
float * | endPos, | ||
dtNavMeshQuery * | navquery | ||
) |
bool dtPathCorridor::movePosition | ( | const float * | npos, |
dtNavMeshQuery * | navquery, | ||
const dtQueryFilter * | filter | ||
) |
Moves the position from the current location to the desired location, adjusting the corridor as needed to reflect the change.
[in] | npos | The desired new position. [(x, y, z)] |
[in] | navquery | The query object used to build the corridor. |
[in] | filter | The filter to apply to the operation. |
Behavior:
The expected use case is that the desired position will be 'near' the current corridor. What is considered 'near' depends on local polygon density, query search half extents, etc.
The resulting position will differ from the desired position if the desired position is not on the navigation mesh, or it can't be reached using a local search.
bool dtPathCorridor::moveTargetPosition | ( | const float * | npos, |
dtNavMeshQuery * | navquery, | ||
const dtQueryFilter * | filter | ||
) |
Moves the target from the curent location to the desired location, adjusting the corridor as needed to reflect the change.
[in] | npos | The desired new target position. [(x, y, z)] |
[in] | navquery | The query object used to build the corridor. |
[in] | filter | The filter to apply to the operation. |
Behavior:
The expected use case is that the desired target will be 'near' the current corridor. What is considered 'near' depends on local polygon density, query search half extents, etc.
The resulting target will differ from the desired target if the desired target is not on the navigation mesh, or it can't be reached using a local search.
bool dtPathCorridor::optimizePathTopology | ( | dtNavMeshQuery * | navquery, |
const dtQueryFilter * | filter | ||
) |
Attempts to optimize the path using a local area search.
(Partial replanning.)
[in] | navquery | The query object used to build the corridor. |
[in] | filter | The filter to apply to the operation. |
Inaccurate locomotion or dynamic obstacle avoidance can force the agent position significantly outside the original corridor. Over time this can result in the formation of a non-optimal corridor. This function will use a local area path search to try to re-optimize the corridor.
The more inaccurate the agent movement, the more beneficial this function becomes. Simply adjust the frequency of the call to match the needs to the agent.
void dtPathCorridor::optimizePathVisibility | ( | const float * | next, |
const float | pathOptimizationRange, | ||
dtNavMeshQuery * | navquery, | ||
const dtQueryFilter * | filter | ||
) |
Attempts to optimize the path if the specified point is visible from the current position.
[in] | next | The point to search toward. [(x, y, z]) |
[in] | pathOptimizationRange | The maximum range to search. [Limit: > 0] |
[in] | navquery | The query object used to build the corridor. |
[in] | filter | The filter to apply to the operation. |
Inaccurate locomotion or dynamic obstacle avoidance can force the argent position significantly outside the original corridor. Over time this can result in the formation of a non-optimal corridor. Non-optimal paths can also form near the corners of tiles.
This function uses an efficient local visibility search to try to optimize the corridor between the current position and next
.
The corridor will change only if next
is visible from the current position and moving directly toward the point is better than following the existing path.
The more inaccurate the agent movement, the more beneficial this function becomes. Simply adjust the frequency of the call to match the needs to the agent.
This function is not suitable for long distance searches.
void dtPathCorridor::reset | ( | dtPolyRef | ref, |
const float * | pos | ||
) |
Resets the path corridor to the specified position.
[in] | ref | The polygon reference containing the position. |
[in] | pos | The new position in the corridor. [(x, y, z)] |
Essentially, the corridor is set of one polygon in size with the target equal to the position.
void dtPathCorridor::setCorridor | ( | const float * | target, |
const dtPolyRef * | path, | ||
const int | npath | ||
) |
Loads a new path and target into the corridor.
[in] | target | The target location within the last polygon of the path. [(x, y, z)] |
[in] | path | The path corridor. [(polyRef) * npolys ] |
[in] | npath | The number of polygons in the path. |
The current corridor position is expected to be within the first polygon in the path. The target is expected to be in the last polygon.
bool dtPathCorridor::trimInvalidPath | ( | dtPolyRef | safeRef, |
const float * | safePos, | ||
dtNavMeshQuery * | navquery, | ||
const dtQueryFilter * | filter | ||
) |