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Navigation-mesh Toolset for Games
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MeshProcess Struct Reference
Inheritance diagram for MeshProcess:
dtTileCacheMeshProcess

Public Member Functions

 ~MeshProcess () override=default
 
void init (InputGeom *geom)
 
void process (dtNavMeshCreateParams *params, unsigned char *polyAreas, unsigned short *polyFlags) override
 
- Public Member Functions inherited from dtTileCacheMeshProcess
virtual ~dtTileCacheMeshProcess ()
 

Public Attributes

InputGeominputGeometry = nullptr
 

Constructor & Destructor Documentation

◆ ~MeshProcess()

MeshProcess::~MeshProcess ( )
overridedefault

Member Function Documentation

◆ init()

void MeshProcess::init ( InputGeom geom)
inline

◆ process()

void MeshProcess::process ( dtNavMeshCreateParams params,
unsigned char *  polyAreas,
unsigned short *  polyFlags 
)
inlineoverridevirtual

Member Data Documentation

◆ inputGeometry

InputGeom* MeshProcess::inputGeometry = nullptr

The documentation for this struct was generated from the following file: