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Recast Navigation
Navigation-mesh Toolset for Games
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#include "Sample_TempObstacles.h"#include "DetourCommon.h"#include "DetourDebugDraw.h"#include "DetourNavMeshBuilder.h"#include "DetourTileCache.h"#include "InputGeom.h"#include "PartitionedMesh.h"#include "Recast.h"#include "RecastDebugDraw.h"#include "SDL_opengl.h"#include "Sample.h"#include "Tool_ConvexVolume.h"#include "Tool_Crowd.h"#include "Tool_NavMeshTester.h"#include "Tool_OffMeshConnection.h"#include "imguiHelpers.h"#include <fastlz.h>#include <imgui.h>#include <algorithm>#include <cfloat>Classes | |
| struct | FastLZCompressor |
| struct | LinearAllocator |
| struct | MeshProcess |
| struct | TileCacheData |
| struct | RasterizationContext |
| class | TempObstacleHighlightTool |
| class | TempObstacleCreateTool |
| struct | TileCacheSetHeader |
| struct | TileCacheTileHeader |
Macros | |
| #define | TOOL(toolType, toolClass) if (ImGui::RadioButton(toolNames[static_cast<int>(SampleToolType::toolType)], currentTool == SampleToolType::toolType)) { setTool(new toolClass{}); } |
| #define TOOL | ( | toolType, | |
| toolClass | |||
| ) | if (ImGui::RadioButton(toolNames[static_cast<int>(SampleToolType::toolType)], currentTool == SampleToolType::toolType)) { setTool(new toolClass{}); } |