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Navigation-mesh Toolset for Games
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Go to the source code of this file.
Classes | |
class | SampleDebugDraw |
struct | SampleTool |
struct | SampleToolState |
class | Sample |
Enumerations | |
enum | SampleToolType { TOOL_NONE = 0 , TOOL_TILE_EDIT , TOOL_TILE_HIGHLIGHT , TOOL_TEMP_OBSTACLE , TOOL_NAVMESH_TESTER , TOOL_NAVMESH_PRUNE , TOOL_OFFMESH_CONNECTION , TOOL_CONVEX_VOLUME , TOOL_CROWD , MAX_TOOLS } |
Tool types. More... | |
enum | SamplePolyAreas { SAMPLE_POLYAREA_GROUND , SAMPLE_POLYAREA_WATER , SAMPLE_POLYAREA_ROAD , SAMPLE_POLYAREA_DOOR , SAMPLE_POLYAREA_GRASS , SAMPLE_POLYAREA_JUMP } |
These are just sample areas to use consistent values across the samples. More... | |
enum | SamplePolyFlags { SAMPLE_POLYFLAGS_WALK = 0x01 , SAMPLE_POLYFLAGS_SWIM = 0x02 , SAMPLE_POLYFLAGS_DOOR = 0x04 , SAMPLE_POLYFLAGS_JUMP = 0x08 , SAMPLE_POLYFLAGS_DISABLED = 0x10 , SAMPLE_POLYFLAGS_ALL = 0xffff } |
enum | SamplePartitionType { SAMPLE_PARTITION_WATERSHED , SAMPLE_PARTITION_MONOTONE , SAMPLE_PARTITION_LAYERS } |
enum SamplePartitionType |
enum SamplePolyAreas |
enum SamplePolyFlags |
enum SampleToolType |