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Navigation-mesh Toolset for Games
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Go to the source code of this file.
Classes | |
| class | SampleDebugDraw |
| struct | SampleTool |
| struct | SampleToolState |
| class | Sample |
Enumerations | |
| enum class | SampleToolType : uint8_t { NONE = 0 , TILE_EDIT , TILE_HIGHLIGHT , TEMP_OBSTACLE , NAVMESH_TESTER , NAVMESH_PRUNE , OFFMESH_CONNECTION , CONVEX_VOLUME , CROWD , MAX_TOOLS } |
| Tool types. More... | |
| enum | SamplePolyAreas { SAMPLE_POLYAREA_GROUND , SAMPLE_POLYAREA_WATER , SAMPLE_POLYAREA_ROAD , SAMPLE_POLYAREA_DOOR , SAMPLE_POLYAREA_GRASS , SAMPLE_POLYAREA_JUMP } |
| These are just sample areas to use consistent values across the samples. More... | |
| enum | SamplePolyFlags { SAMPLE_POLYFLAGS_WALK = 1 << 0 , SAMPLE_POLYFLAGS_SWIM = 1 << 1 , SAMPLE_POLYFLAGS_DOOR = 1 << 2 , SAMPLE_POLYFLAGS_JUMP = 1 << 3 , SAMPLE_POLYFLAGS_DISABLED = 1 << 4 , SAMPLE_POLYFLAGS_ALL = ~0 } |
| enum class | SamplePartitionType : uint8_t { WATERSHED , MONOTONE , LAYERS } |
Variables | |
| const char * | toolNames [] |
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strong |
| enum SamplePolyAreas |
| enum SamplePolyFlags |
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