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Recast Navigation
Navigation-mesh Toolset for Games
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#include <Sample.h>
Public Member Functions | |
| virtual unsigned int | areaToCol (unsigned int area) |
| Compute a color for given area. | |
Public Member Functions inherited from DebugDrawGL | |
| virtual void | depthMask (bool state) |
| virtual void | texture (bool state) |
| virtual void | begin (duDebugDrawPrimitives prim, float size=1.0f) |
| Begin drawing primitives. | |
| virtual void | vertex (const float *pos, unsigned int color) |
| Submit a vertex. | |
| virtual void | vertex (const float x, const float y, const float z, unsigned int color) |
| Submit a vertex. | |
| virtual void | vertex (const float *pos, unsigned int color, const float *uv) |
| Submit a vertex. | |
| virtual void | vertex (const float x, const float y, const float z, unsigned int color, const float u, const float v) |
| Submit a vertex. | |
| virtual void | end () |
| End drawing primitives. | |
Public Member Functions inherited from duDebugDraw | |
| virtual | ~duDebugDraw ()=0 |
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virtual |
Compute a color for given area.
Reimplemented from duDebugDraw.