Recast Navigation
Navigation-mesh Toolset for Games
|
#include <Sample.h>
Public Member Functions | |
virtual unsigned int | areaToCol (unsigned int area) |
Compute a color for given area. More... | |
Public Member Functions inherited from DebugDrawGL | |
virtual void | depthMask (bool state) |
virtual void | texture (bool state) |
virtual void | begin (duDebugDrawPrimitives prim, float size=1.0f) |
Begin drawing primitives. More... | |
virtual void | vertex (const float *pos, unsigned int color) |
Submit a vertex. More... | |
virtual void | vertex (const float x, const float y, const float z, unsigned int color) |
Submit a vertex. More... | |
virtual void | vertex (const float *pos, unsigned int color, const float *uv) |
Submit a vertex. More... | |
virtual void | vertex (const float x, const float y, const float z, unsigned int color, const float u, const float v) |
Submit a vertex. More... | |
virtual void | end () |
End drawing primitives. More... | |
Public Member Functions inherited from duDebugDraw | |
virtual | ~duDebugDraw ()=0 |
|
virtual |
Compute a color for given area.
Reimplemented from duDebugDraw.