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Navigation-mesh Toolset for Games
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Go to the source code of this file.
Classes | |
| struct | dtObstacleCircle |
| struct | dtObstacleSegment |
| class | dtObstacleAvoidanceDebugData |
| struct | dtObstacleAvoidanceParams |
| class | dtObstacleAvoidanceQuery |
Variables | |
| static const int | DT_MAX_PATTERN_DIVS = 32 |
| Max numver of adaptive divs. | |
| static const int | DT_MAX_PATTERN_RINGS = 4 |
| Max number of adaptive rings. | |
| dtObstacleAvoidanceDebugData * dtAllocObstacleAvoidanceDebugData | ( | ) |
| dtObstacleAvoidanceQuery * dtAllocObstacleAvoidanceQuery | ( | ) |
| void dtFreeObstacleAvoidanceDebugData | ( | dtObstacleAvoidanceDebugData * | ptr | ) |
| void dtFreeObstacleAvoidanceQuery | ( | dtObstacleAvoidanceQuery * | ptr | ) |
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static |
Max numver of adaptive divs.
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static |
Max number of adaptive rings.