Recast Navigation
Navigation-mesh Toolset for Games
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Abstract debug draw interface. More...
#include <DebugDraw.h>
Public Member Functions | |
virtual | ~duDebugDraw ()=0 |
virtual void | depthMask (bool state)=0 |
virtual void | texture (bool state)=0 |
virtual void | begin (duDebugDrawPrimitives prim, float size=1.0f)=0 |
Begin drawing primitives. More... | |
virtual void | vertex (const float *pos, unsigned int color)=0 |
Submit a vertex. More... | |
virtual void | vertex (const float x, const float y, const float z, unsigned int color)=0 |
Submit a vertex. More... | |
virtual void | vertex (const float *pos, unsigned int color, const float *uv)=0 |
Submit a vertex. More... | |
virtual void | vertex (const float x, const float y, const float z, unsigned int color, const float u, const float v)=0 |
Submit a vertex. More... | |
virtual void | end ()=0 |
End drawing primitives. More... | |
virtual unsigned int | areaToCol (unsigned int area) |
Compute a color for given area. More... | |
Abstract debug draw interface.
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pure virtual |
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virtual |
Compute a color for given area.
Reimplemented in SampleDebugDraw.
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pure virtual |
Begin drawing primitives.
prim | [in] primitive type to draw, one of rcDebugDrawPrimitives. |
size | [in] size of a primitive, applies to point size and line width only. |
Implemented in DebugDrawGL, and duDisplayList.
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pure virtual |
Implemented in DebugDrawGL, and duDisplayList.
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pure virtual |
End drawing primitives.
Implemented in DebugDrawGL, and duDisplayList.
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pure virtual |
Implemented in DebugDrawGL.
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pure virtual |
Submit a vertex.
pos | [in] position of the verts. |
color | [in] color of the verts. |
Implemented in DebugDrawGL, and duDisplayList.
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pure virtual |
Submit a vertex.
pos | [in] position of the verts. |
color | [in] color of the verts. |
uv | [in] the uv coordinates of the verts. |
Implemented in DebugDrawGL.
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pure virtual |
Submit a vertex.
x,y,z | [in] position of the verts. |
color | [in] color of the verts. |
Implemented in DebugDrawGL, and duDisplayList.
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pure virtual |
Submit a vertex.
x,y,z | [in] position of the verts. |
color | [in] color of the verts. |
u,v | [in] the uv coordinates of the verts. |
Implemented in DebugDrawGL.