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Recast Navigation
Navigation-mesh Toolset for Games
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This is the complete list of members for dtPathCorridor, including all inherited members.
| dtPathCorridor() | dtPathCorridor | |
| findCorners(float *cornerVerts, unsigned char *cornerFlags, dtPolyRef *cornerPolys, const int maxCorners, dtNavMeshQuery *navquery, const dtQueryFilter *filter) | dtPathCorridor | |
| fixPathStart(dtPolyRef safeRef, const float *safePos) | dtPathCorridor | |
| getFirstPoly() const | dtPathCorridor | inline |
| getLastPoly() const | dtPathCorridor | inline |
| getPath() const | dtPathCorridor | inline |
| getPathCount() const | dtPathCorridor | inline |
| getPos() const | dtPathCorridor | inline |
| getTarget() const | dtPathCorridor | inline |
| init(const int maxPath) | dtPathCorridor | |
| isValid(const int maxLookAhead, dtNavMeshQuery *navquery, const dtQueryFilter *filter) | dtPathCorridor | |
| moveOverOffmeshConnection(dtPolyRef offMeshConRef, dtPolyRef *refs, float *startPos, float *endPos, dtNavMeshQuery *navquery) | dtPathCorridor | |
| movePosition(const float *npos, dtNavMeshQuery *navquery, const dtQueryFilter *filter) | dtPathCorridor | |
| moveTargetPosition(const float *npos, dtNavMeshQuery *navquery, const dtQueryFilter *filter) | dtPathCorridor | |
| optimizePathTopology(dtNavMeshQuery *navquery, const dtQueryFilter *filter) | dtPathCorridor | |
| optimizePathVisibility(const float *next, const float pathOptimizationRange, dtNavMeshQuery *navquery, const dtQueryFilter *filter) | dtPathCorridor | |
| reset(dtPolyRef ref, const float *pos) | dtPathCorridor | |
| setCorridor(const float *target, const dtPolyRef *polys, const int npath) | dtPathCorridor | |
| trimInvalidPath(dtPolyRef safeRef, const float *safePos, dtNavMeshQuery *navquery, const dtQueryFilter *filter) | dtPathCorridor | |
| ~dtPathCorridor() | dtPathCorridor |