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Navigation-mesh Toolset for Games
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Sample_TileMesh.cpp File Reference
#include "Sample_TileMesh.h"
#include "DetourDebugDraw.h"
#include "DetourNavMesh.h"
#include "DetourNavMeshBuilder.h"
#include "InputGeom.h"
#include "PartitionedMesh.h"
#include "RecastDebugDraw.h"
#include "SDL_opengl.h"
#include "Tool_ConvexVolume.h"
#include "Tool_Crowd.h"
#include "Tool_NavMeshPrune.h"
#include "Tool_NavMeshTester.h"
#include "Tool_OffMeshConnection.h"
#include "imguiHelpers.h"
#include <imgui.h>

Classes

class  NavMeshTileTool
 

Macros

#define TOOL(toolType, toolClass)
 

Macro Definition Documentation

◆ TOOL

#define TOOL (   toolType,
  toolClass 
)
Value:
if (ImGui::RadioButton( \
toolNames[static_cast<uint8_t>(SampleToolType::toolType)], \
currentType == SampleToolType::toolType)) \
{ \
setTool(new (toolClass){}); \
}
const char * toolNames[]
Definition Sample.cpp:29