Recast Navigation
Navigation-mesh Toolset for Games
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#include <string.h>
#include <new>
#include "DetourProximityGrid.h"
#include "DetourCommon.h"
#include "DetourMath.h"
#include "DetourAlloc.h"
#include "DetourAssert.h"
Functions | |
dtProximityGrid * | dtAllocProximityGrid () |
void | dtFreeProximityGrid (dtProximityGrid *ptr) |
int | hashPos2 (int x, int y, int n) |
dtProximityGrid* dtAllocProximityGrid | ( | ) |
void dtFreeProximityGrid | ( | dtProximityGrid * | ptr | ) |
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inline |