#include <CrowdTool.h>
◆ CrowdToolState()
| CrowdToolState::CrowdToolState |
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| ) |
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◆ ~CrowdToolState()
| CrowdToolState::~CrowdToolState |
( |
| ) |
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virtual |
◆ addAgent()
| void CrowdToolState::addAgent |
( |
const float * |
pos | ) |
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◆ getToolParams()
◆ handleRender()
| void CrowdToolState::handleRender |
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| ) |
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virtual |
◆ handleRenderOverlay()
| void CrowdToolState::handleRenderOverlay |
( |
double * |
proj, |
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double * |
model, |
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int * |
view |
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) |
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virtual |
◆ handleUpdate()
| void CrowdToolState::handleUpdate |
( |
const float |
dt | ) |
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virtual |
◆ hilightAgent()
| void CrowdToolState::hilightAgent |
( |
const int |
idx | ) |
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◆ hitTestAgents()
| int CrowdToolState::hitTestAgents |
( |
const float * |
s, |
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const float * |
p |
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) |
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◆ init()
| void CrowdToolState::init |
( |
class Sample * |
sample | ) |
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virtual |
◆ isRunning()
| bool CrowdToolState::isRunning |
( |
| ) |
const |
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inline |
◆ removeAgent()
| void CrowdToolState::removeAgent |
( |
const int |
idx | ) |
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◆ reset()
| void CrowdToolState::reset |
( |
| ) |
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virtual |
◆ setMoveTarget()
| void CrowdToolState::setMoveTarget |
( |
const float * |
p, |
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bool |
adjust |
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) |
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◆ setRunning()
| void CrowdToolState::setRunning |
( |
const bool |
s | ) |
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inline |
◆ updateAgentParams()
| void CrowdToolState::updateAgentParams |
( |
| ) |
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◆ updateTick()
| void CrowdToolState::updateTick |
( |
const float |
dt | ) |
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The documentation for this class was generated from the following files: