![]() |
Recast Navigation
Navigation-mesh Toolset for Games
|
This is the complete list of members for CrowdToolState, including all inherited members.
| addAgent(const float *pos) | CrowdToolState | |
| CrowdToolState() | CrowdToolState | |
| getToolParams() | CrowdToolState | inline |
| handleRender() | CrowdToolState | virtual |
| handleRenderOverlay(double *proj, double *model, int *view) | CrowdToolState | virtual |
| handleUpdate(const float dt) | CrowdToolState | virtual |
| hilightAgent(const int idx) | CrowdToolState | |
| hitTestAgents(const float *s, const float *p) | CrowdToolState | |
| init(class Sample *sample) | CrowdToolState | virtual |
| isRunning() const | CrowdToolState | inline |
| removeAgent(const int idx) | CrowdToolState | |
| reset() | CrowdToolState | virtual |
| setMoveTarget(const float *p, bool adjust) | CrowdToolState | |
| setRunning(const bool s) | CrowdToolState | inline |
| updateAgentParams() | CrowdToolState | |
| updateTick(const float dt) | CrowdToolState | |
| ~CrowdToolState() | CrowdToolState | virtual |
| ~SampleToolState() | SampleToolState | virtual |