Recast Navigation
Navigation-mesh Toolset for Games
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#include "DetourStatus.h"
Go to the source code of this file.
Classes | |
struct | dtCompressedTile |
struct | dtObstacleCylinder |
struct | dtObstacleBox |
struct | dtObstacleOrientedBox |
struct | dtTileCacheObstacle |
struct | dtTileCacheParams |
struct | dtTileCacheMeshProcess |
class | dtTileCache |
Typedefs | |
typedef unsigned int | dtObstacleRef |
typedef unsigned int | dtCompressedTileRef |
Enumerations | |
enum | dtCompressedTileFlags { DT_COMPRESSEDTILE_FREE_DATA = 0x01 } |
Flags for addTile. More... | |
enum | ObstacleState { DT_OBSTACLE_EMPTY , DT_OBSTACLE_PROCESSING , DT_OBSTACLE_PROCESSED , DT_OBSTACLE_REMOVING } |
enum | ObstacleType { DT_OBSTACLE_CYLINDER , DT_OBSTACLE_BOX , DT_OBSTACLE_ORIENTED_BOX } |
Functions | |
dtTileCache * | dtAllocTileCache () |
void | dtFreeTileCache (dtTileCache *tc) |
Variables | |
static const int | DT_MAX_TOUCHED_TILES = 8 |
typedef unsigned int dtCompressedTileRef |
typedef unsigned int dtObstacleRef |
enum ObstacleState |
enum ObstacleType |
dtTileCache* dtAllocTileCache | ( | ) |
void dtFreeTileCache | ( | dtTileCache * | tc | ) |
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