Recast Navigation
Navigation-mesh Toolset for Games
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#include "DetourNavMesh.h"
Go to the source code of this file.
Classes | |
struct | dtNode |
class | dtNodePool |
class | dtNodeQueue |
Typedefs | |
typedef unsigned short | dtNodeIndex |
Enumerations | |
enum | dtNodeFlags { DT_NODE_OPEN = 0x01 , DT_NODE_CLOSED = 0x02 , DT_NODE_PARENT_DETACHED = 0x04 } |
Variables | |
static const dtNodeIndex | DT_NULL_IDX = (dtNodeIndex)~0 |
static const int | DT_NODE_PARENT_BITS = 24 |
static const int | DT_NODE_STATE_BITS = 2 |
static const int | DT_MAX_STATES_PER_NODE = 1 << DT_NODE_STATE_BITS |
typedef unsigned short dtNodeIndex |
enum dtNodeFlags |
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