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Recast Navigation
Navigation-mesh Toolset for Games
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#include <InputGeom.h>
Public Member Functions | |
| void | reset () |
| int | getVertCount () const |
| int | getTriCount () const |
| void | readFromObj (char *buf, size_t bufLen) |
Public Attributes | |
| std::vector< float > | verts |
| std::vector< int > | tris |
| std::vector< float > | normals |
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inline |
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inline |
| void Mesh::readFromObj | ( | char * | buf, |
| size_t | bufLen | ||
| ) |
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inline |
| std::vector<float> Mesh::normals |
| std::vector<int> Mesh::tris |
| std::vector<float> Mesh::verts |