Recast Navigation
Navigation-mesh Toolset for Games
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#include <math.h>
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <algorithm>
#include "Recast.h"
#include "InputGeom.h"
#include "ChunkyTriMesh.h"
#include "MeshLoaderObj.h"
#include "DebugDraw.h"
#include "RecastDebugDraw.h"
#include "DetourNavMesh.h"
#include "Sample.h"
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static bool | intersectSegmentTriangle (const float *sp, const float *sq, const float *a, const float *b, const float *c, float &t) |
static char * | parseRow (char *buf, char *bufEnd, char *row, int len) |
static bool | isectSegAABB (const float *sp, const float *sq, const float *amin, const float *amax, float &tmin, float &tmax) |
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