Recast Navigation
Navigation-mesh Toolset for Games
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#include <cstdio>
#include <cmath>
#include "SDL.h"
#include "SDL_opengl.h"
#include <GL/glu.h>
#include <vector>
#include <string>
#include "imgui.h"
#include "imguiRenderGL.h"
#include "Recast.h"
#include "RecastDebugDraw.h"
#include "InputGeom.h"
#include "TestCase.h"
#include "Filelist.h"
#include "Sample_SoloMesh.h"
#include "Sample_TileMesh.h"
#include "Sample_TempObstacles.h"
#include "Sample_Debug.h"
Classes | |
struct | SampleItem |
Functions | |
Sample * | createSolo () |
Sample * | createTile () |
Sample * | createTempObstacle () |
Sample * | createDebug () |
int | main (int, char **) |
Variables | |
static SampleItem | g_samples [] |
static const int | g_nsamples = sizeof(g_samples) / sizeof(SampleItem) |
Sample* createDebug | ( | ) |
Sample* createSolo | ( | ) |
Sample* createTempObstacle | ( | ) |
Sample* createTile | ( | ) |
int main | ( | int | , |
char ** | |||
) |
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