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Recast Navigation
Navigation-mesh Toolset for Games
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#include <cstdio>#include <cmath>#include "SDL.h"#include "SDL_opengl.h"#include <GL/glu.h>#include <vector>#include <string>#include "imgui.h"#include "imguiRenderGL.h"#include "Recast.h"#include "RecastDebugDraw.h"#include "InputGeom.h"#include "TestCase.h"#include "Filelist.h"#include "Sample_SoloMesh.h"#include "Sample_TileMesh.h"#include "Sample_TempObstacles.h"#include "Sample_Debug.h"Classes | |
| struct | SampleItem |
Functions | |
| Sample * | createSolo () |
| Sample * | createTile () |
| Sample * | createTempObstacle () |
| Sample * | createDebug () |
| int | main (int, char **) |
Variables | |
| static SampleItem | g_samples [] |
| static const int | g_nsamples = sizeof(g_samples) / sizeof(SampleItem) |
| Sample * createDebug | ( | ) |
| Sample * createSolo | ( | ) |
| Sample * createTempObstacle | ( | ) |
| Sample * createTile | ( | ) |
| int main | ( | int | , |
| char ** | |||
| ) |
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