Recast Navigation
Navigation-mesh Toolset for Games
|
#include "DetourTileCache.h"
#include "DetourTileCacheBuilder.h"
#include "DetourNavMeshBuilder.h"
#include "DetourNavMesh.h"
#include "DetourCommon.h"
#include "DetourMath.h"
#include "DetourAlloc.h"
#include "DetourAssert.h"
#include <string.h>
#include <new>
Classes | |
struct | NavMeshTileBuildContext |
Functions | |
dtTileCache * | dtAllocTileCache () |
void | dtFreeTileCache (dtTileCache *tc) |
static bool | contains (const dtCompressedTileRef *a, const int n, const dtCompressedTileRef v) |
int | computeTileHash (int x, int y, const int mask) |
|
inline |
|
static |
dtTileCache* dtAllocTileCache | ( | ) |
void dtFreeTileCache | ( | dtTileCache * | tc | ) |