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Recast Navigation
Navigation-mesh Toolset for Games
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Provides information about raycast hit filled by dtNavMeshQuery::raycast. More...
#include <DetourNavMeshQuery.h>
Public Attributes | |
| float | t |
| The hit parameter. (FLT_MAX if no wall hit.) | |
| float | hitNormal [3] |
| hitNormal The normal of the nearest wall hit. [(x, y, z)] | |
| int | hitEdgeIndex |
| The index of the edge on the final polygon where the wall was hit. | |
| dtPolyRef * | path |
| Pointer to an array of reference ids of the visited polygons. [opt]. | |
| int | pathCount |
| The number of visited polygons. [opt]. | |
| int | maxPath |
The maximum number of polygons the path array can hold. | |
| float | pathCost |
| The cost of the path until hit. | |
Provides information about raycast hit filled by dtNavMeshQuery::raycast.
| int dtRaycastHit::hitEdgeIndex |
The index of the edge on the final polygon where the wall was hit.
| float dtRaycastHit::hitNormal[3] |
hitNormal The normal of the nearest wall hit. [(x, y, z)]
| int dtRaycastHit::maxPath |
The maximum number of polygons the path array can hold.
| dtPolyRef* dtRaycastHit::path |
Pointer to an array of reference ids of the visited polygons. [opt].
| float dtRaycastHit::pathCost |
The cost of the path until hit.
| int dtRaycastHit::pathCount |
The number of visited polygons. [opt].
| float dtRaycastHit::t |
The hit parameter. (FLT_MAX if no wall hit.)