Recast Navigation
Navigation-mesh Toolset for Games
DetourTileCache.cpp File Reference
#include "DetourTileCache.h"
#include "DetourTileCacheBuilder.h"
#include "DetourNavMeshBuilder.h"
#include "DetourNavMesh.h"
#include "DetourCommon.h"
#include "DetourMath.h"
#include "DetourAlloc.h"
#include "DetourAssert.h"
#include <string.h>
#include <new>

Classes

struct  NavMeshTileBuildContext
 

Functions

dtTileCachedtAllocTileCache ()
 
void dtFreeTileCache (dtTileCache *tc)
 
static bool contains (const dtCompressedTileRef *a, const int n, const dtCompressedTileRef v)
 
int computeTileHash (int x, int y, const int mask)
 

Function Documentation

◆ computeTileHash()

int computeTileHash ( int  x,
int  y,
const int  mask 
)
inline

◆ contains()

static bool contains ( const dtCompressedTileRef a,
const int  n,
const dtCompressedTileRef  v 
)
static

◆ dtAllocTileCache()

dtTileCache* dtAllocTileCache ( )

◆ dtFreeTileCache()

void dtFreeTileCache ( dtTileCache tc)