Recast Navigation
Navigation-mesh Toolset for Games
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Defines an navigation mesh off-mesh connection within a dtMeshTile object. More...
#include <DetourNavMesh.h>
Public Attributes | |
float | pos [6] |
The endpoints of the connection. [(ax, ay, az, bx, by, bz)]. More... | |
float | rad |
The radius of the endpoints. [Limit: >= 0]. More... | |
unsigned short | poly |
The polygon reference of the connection within the tile. More... | |
unsigned char | flags |
Link flags. More... | |
unsigned char | side |
End point side. More... | |
unsigned int | userId |
The id of the offmesh connection. (User assigned when the navigation mesh is built.) More... | |
Defines an navigation mesh off-mesh connection within a dtMeshTile object.
An off-mesh connection is a user defined traversable connection made up to two vertices.
unsigned char dtOffMeshConnection::flags |
Link flags.
unsigned short dtOffMeshConnection::poly |
The polygon reference of the connection within the tile.
float dtOffMeshConnection::pos[6] |
The endpoints of the connection. [(ax, ay, az, bx, by, bz)].
For a properly built navigation mesh, vertex A will always be within the bounds of the mesh. Vertex B is not required to be within the bounds of the mesh.
float dtOffMeshConnection::rad |
The radius of the endpoints. [Limit: >= 0].
unsigned char dtOffMeshConnection::side |
End point side.
unsigned int dtOffMeshConnection::userId |
The id of the offmesh connection. (User assigned when the navigation mesh is built.)