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Recast Navigation
Navigation-mesh Toolset for Games
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#include <PartitionedMesh.h>
Public Attributes | |
| float | bmin [2] |
| float | bmax [2] |
| int | triIndex |
| int | numTris |
| float PartitionedMesh::Node::bmax[2] |
| float PartitionedMesh::Node::bmin[2] |
| int PartitionedMesh::Node::numTris |
| int PartitionedMesh::Node::triIndex |