#include "AppState.h"
#include <imgui.h>
#include <stdio.h>
Go to the source code of this file.
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| void | DrawScreenspaceText (float x, float y, ImU32 color, const char *text, bool centered=false) |
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| void | DrawWorldspaceText (float x, float y, float z, ImU32 color, const char *text, bool centered=false, float offsetY=0.0f) |
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| void | DrawFloatSlider (float *value, float min, float max, const char *id, const char *label, const char *valueFormat="%.2f") |
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| void | DrawIntSlider (int *value, int min, int max, const char *id, const char *label, const char *valueFormat="%d") |
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| void | DrawRightAlignedText (const char *format,...) |
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◆ DrawFloatSlider()
| void DrawFloatSlider |
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float * |
value, |
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float |
min, |
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float |
max, |
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const char * |
id, |
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const char * |
label, |
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const char * |
valueFormat = "%.2f" |
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) |
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◆ DrawIntSlider()
| void DrawIntSlider |
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int * |
value, |
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int |
min, |
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int |
max, |
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const char * |
id, |
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const char * |
label, |
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const char * |
valueFormat = "%d" |
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) |
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◆ DrawRightAlignedText()
| void DrawRightAlignedText |
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const char * |
format, |
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... |
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inline |
◆ DrawScreenspaceText()
| void DrawScreenspaceText |
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float |
x, |
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float |
y, |
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ImU32 |
color, |
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const char * |
text, |
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bool |
centered = false |
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) |
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inline |
◆ DrawWorldspaceText()
| void DrawWorldspaceText |
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float |
x, |
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float |
y, |
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float |
z, |
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ImU32 |
color, |
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const char * |
text, |
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bool |
centered = false, |
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float |
offsetY = 0.0f |
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) |
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inline |
◆ app