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Navigation-mesh Toolset for Games
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Sample_TileMesh Member List

This is the complete list of members for Sample_TileMesh, including all inherited members.

agentHeightSample
agentMaxClimbSample
agentMaxSlopeSample
agentRadiusSample
build() overrideSample_TileMeshvirtual
buildAllTiles()Sample_TileMesh
buildContextSample
buildTile(const float *pos)Sample_TileMesh
cellHeightSample
cellSizeSample
collectSettings(BuildSettings &settings) overrideSample_TileMeshvirtual
crowdSample
debugDrawSample
detailSampleDistSample
detailSampleMaxErrorSample
drawCommonSettingsUI()Sample
drawDebugUI() overrideSample_TileMeshvirtual
drawSettingsUI() overrideSample_TileMeshvirtual
drawToolsUI() overrideSample_TileMeshvirtual
edgeMaxErrorSample
edgeMaxLenSample
filterLedgeSpansSample
filterLowHangingObstaclesSample
filterWalkableLowHeightSpansSample
getTilePos(const float *pos, int &outTileX, int &outTileY) constSample_TileMesh
initToolStates(Sample *sample) constSample
inputGeometrySample
loadAll(const char *path)Sample
navMeshSample
navMeshDrawFlagsSample
navQuerySample
onClick(const float *rayStartPos, const float *rayHitPos, bool shift)Samplevirtual
onMeshChanged(InputGeom *geom) overrideSample_TileMeshvirtual
onToggle()Samplevirtual
operator=(const Sample_TileMesh &)=deleteSample_TileMesh
operator=(const Sample_TileMesh &&)=deleteSample_TileMesh
Sample::operator=(const Sample &)=deleteSample
Sample::operator=(const Sample &&)=deleteSample
partitionTypeSample
regionMergeSizeSample
regionMinSizeSample
removeAllTiles() constSample_TileMesh
removeTile(const float *pos)Sample_TileMesh
render() overrideSample_TileMeshvirtual
renderOverlay() overrideSample_TileMeshvirtual
renderOverlayToolStates() constSample
renderToolStates() constSample
resetCommonSettings()Sample
resetToolStates() constSample
Sample()Sample
Sample(const Sample &)=deleteSample
Sample(const Sample &&)=deleteSample
Sample_TileMesh()Sample_TileMesh
Sample_TileMesh(const Sample_TileMesh &)=deleteSample_TileMesh
Sample_TileMesh(const Sample_TileMesh &&)=deleteSample_TileMesh
saveAll(const char *path, const dtNavMesh *mesh)Sample
setTool(SampleTool *tool)Sample
singleStep()Samplevirtual
toolSample
toolStatesSample
update(float dt)Samplevirtual
updateToolStates(float dt) constSample
vertsPerPolySample
~Sample()Samplevirtual
~Sample_TileMesh() overrideSample_TileMesh