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Navigation-mesh Toolset for Games
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Sample Member List

This is the complete list of members for Sample, including all inherited members.

agentHeightSample
agentMaxClimbSample
agentMaxSlopeSample
agentRadiusSample
build()Samplevirtual
buildContextSample
cellHeightSample
cellSizeSample
collectSettings(struct BuildSettings &settings)Samplevirtual
crowdSample
debugDrawSample
detailSampleDistSample
detailSampleMaxErrorSample
drawCommonSettingsUI()Sample
drawDebugUI()Samplevirtual
drawSettingsUI()Samplevirtual
drawToolsUI()Samplevirtual
edgeMaxErrorSample
edgeMaxLenSample
filterLedgeSpansSample
filterLowHangingObstaclesSample
filterWalkableLowHeightSpansSample
initToolStates(Sample *sample) constSample
inputGeometrySample
loadAll(const char *path)Sample
navMeshSample
navMeshDrawFlagsSample
navQuerySample
onClick(const float *rayStartPos, const float *rayHitPos, bool shift)Samplevirtual
onMeshChanged(InputGeom *geom)Samplevirtual
onToggle()Samplevirtual
operator=(const Sample &)=deleteSample
operator=(const Sample &&)=deleteSample
partitionTypeSample
regionMergeSizeSample
regionMinSizeSample
render()Samplevirtual
renderOverlay()Samplevirtual
renderOverlayToolStates() constSample
renderToolStates() constSample
resetCommonSettings()Sample
resetToolStates() constSample
Sample()Sample
Sample(const Sample &)=deleteSample
Sample(const Sample &&)=deleteSample
saveAll(const char *path, const dtNavMesh *mesh)Sample
setTool(SampleTool *tool)Sample
singleStep()Samplevirtual
toolSample
toolStatesSample
update(float dt)Samplevirtual
updateToolStates(float dt) constSample
vertsPerPolySample
~Sample()Samplevirtual