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Recast Navigation
Navigation-mesh Toolset for Games
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#include <Tool_NavMeshPrune.h>
Public Member Functions | |
| void | init (const dtNavMesh *newNavmesh) |
| void | clearAllFlags () |
| unsigned char | getFlags (dtPolyRef ref) const |
| void | setFlags (dtPolyRef ref, unsigned char flags) |
| void NavmeshFlags::clearAllFlags | ( | ) |
| unsigned char NavmeshFlags::getFlags | ( | dtPolyRef | ref | ) | const |
| void NavmeshFlags::init | ( | const dtNavMesh * | newNavmesh | ) |
| void NavmeshFlags::setFlags | ( | dtPolyRef | ref, |
| unsigned char | flags | ||
| ) |