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Recast Navigation
Navigation-mesh Toolset for Games
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#include <float.h>#include <string.h>#include "DetourNavMeshQuery.h"#include "DetourNavMesh.h"#include "DetourNode.h"#include "DetourCommon.h"#include "DetourMath.h"#include "DetourAlloc.h"#include "DetourAssert.h"#include <new>Classes | |
| class | dtFindNearestPolyQuery |
| class | dtCollectPolysQuery |
| struct | dtSegInterval |
Functions | |
| dtNavMeshQuery * | dtAllocNavMeshQuery () |
| Allocates a query object using the Detour allocator. | |
| void | dtFreeNavMeshQuery (dtNavMeshQuery *navmesh) |
| Frees the specified query object using the Detour allocator. | |
| static void | insertInterval (dtSegInterval *ints, int &nints, const int maxInts, const short tmin, const short tmax, const dtPolyRef ref) |
Variables | |
| static const float | H_SCALE = 0.999f |
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