Recast Navigation
Navigation-mesh Toolset for Games
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#include <float.h>
#include <string.h>
#include "DetourNavMeshQuery.h"
#include "DetourNavMesh.h"
#include "DetourNode.h"
#include "DetourCommon.h"
#include "DetourMath.h"
#include "DetourAlloc.h"
#include "DetourAssert.h"
#include <new>
Classes | |
class | dtFindNearestPolyQuery |
class | dtCollectPolysQuery |
struct | dtSegInterval |
Functions | |
dtNavMeshQuery * | dtAllocNavMeshQuery () |
Allocates a query object using the Detour allocator. More... | |
void | dtFreeNavMeshQuery (dtNavMeshQuery *navmesh) |
Frees the specified query object using the Detour allocator. More... | |
static void | insertInterval (dtSegInterval *ints, int &nints, const int maxInts, const short tmin, const short tmax, const dtPolyRef ref) |
Variables | |
static const float | H_SCALE = 0.999f |
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