Recast Navigation
Navigationmesh Toolset for Games

Configuration parameters used to define multitile navigation meshes. More...
#include <DetourNavMesh.h>
Public Attributes  
float  orig [3] 
The world space origin of the navigation mesh's tile space. [(x, y, z)]. More...  
float  tileWidth 
The width of each tile. (Along the xaxis.) More...  
float  tileHeight 
The height of each tile. (Along the zaxis.) More...  
int  maxTiles 
The maximum number of tiles the navigation mesh can contain. This and maxPolys are used to calculate how many bits are needed to identify tiles and polygons uniquely. More...  
int  maxPolys 
The maximum number of polygons each tile can contain. This and maxTiles are used to calculate how many bits are needed to identify tiles and polygons uniquely. More...  
Configuration parameters used to define multitile navigation meshes.
The values are used to allocate space during the initialization of a navigation mesh.
int dtNavMeshParams::maxPolys 
The maximum number of polygons each tile can contain. This and maxTiles are used to calculate how many bits are needed to identify tiles and polygons uniquely.
int dtNavMeshParams::maxTiles 
The maximum number of tiles the navigation mesh can contain. This and maxPolys are used to calculate how many bits are needed to identify tiles and polygons uniquely.
float dtNavMeshParams::orig[3] 
The world space origin of the navigation mesh's tile space. [(x, y, z)].
float dtNavMeshParams::tileHeight 
The height of each tile. (Along the zaxis.)
float dtNavMeshParams::tileWidth 
The width of each tile. (Along the xaxis.)