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Navigation-mesh Toolset for Games
BuildSettings Struct Reference

#include <InputGeom.h>

Public Attributes

float cellSize
 
float cellHeight
 
float agentHeight
 
float agentRadius
 
float agentMaxClimb
 
float agentMaxSlope
 
float regionMinSize
 
float regionMergeSize
 
float edgeMaxLen
 
float edgeMaxError
 
float vertsPerPoly
 
float detailSampleDist
 
float detailSampleMaxError
 
int partitionType
 
float navMeshBMin [3]
 
float navMeshBMax [3]
 
float tileSize
 

Member Data Documentation

◆ agentHeight

float BuildSettings::agentHeight

◆ agentMaxClimb

float BuildSettings::agentMaxClimb

◆ agentMaxSlope

float BuildSettings::agentMaxSlope

◆ agentRadius

float BuildSettings::agentRadius

◆ cellHeight

float BuildSettings::cellHeight

◆ cellSize

float BuildSettings::cellSize

◆ detailSampleDist

float BuildSettings::detailSampleDist

◆ detailSampleMaxError

float BuildSettings::detailSampleMaxError

◆ edgeMaxError

float BuildSettings::edgeMaxError

◆ edgeMaxLen

float BuildSettings::edgeMaxLen

◆ navMeshBMax

float BuildSettings::navMeshBMax[3]

◆ navMeshBMin

float BuildSettings::navMeshBMin[3]

◆ partitionType

int BuildSettings::partitionType

◆ regionMergeSize

float BuildSettings::regionMergeSize

◆ regionMinSize

float BuildSettings::regionMinSize

◆ tileSize

float BuildSettings::tileSize

◆ vertsPerPoly

float BuildSettings::vertsPerPoly

The documentation for this struct was generated from the following file: