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Navigation-mesh Toolset for Games
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This is the complete list of members for PartitionedMesh, including all inherited members.
| GetNodesOverlappingRect(float bmin[2], float bmax[2], std::vector< int > &outNodes) const | PartitionedMesh | |
| GetNodesOverlappingSegment(float start[2], float end[2], std::vector< int > &outNodes) const | PartitionedMesh | |
| maxTrisPerChunk | PartitionedMesh | |
| nnodes | PartitionedMesh | |
| nodes | PartitionedMesh | |
| PartitionMesh(const float *verts, const int *tris, int numTris, int trisPerChunk) | PartitionedMesh | |
| tris | PartitionedMesh |