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Navigation-mesh Toolset for Games
imguiRenderGL.h
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1 //
2 // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
3 //
4 // This software is provided 'as-is', without any express or implied
5 // warranty. In no event will the authors be held liable for any damages
6 // arising from the use of this software.
7 // Permission is granted to anyone to use this software for any purpose,
8 // including commercial applications, and to alter it and redistribute it
9 // freely, subject to the following restrictions:
10 // 1. The origin of this software must not be misrepresented; you must not
11 // claim that you wrote the original software. If you use this software
12 // in a product, an acknowledgment in the product documentation would be
13 // appreciated but is not required.
14 // 2. Altered source versions must be plainly marked as such, and must not be
15 // misrepresented as being the original software.
16 // 3. This notice may not be removed or altered from any source distribution.
17 //
18 
19 #ifndef IMGUI_RENDER_GL_H
20 #define IMGUI_RENDER_GL_H
21 
22 bool imguiRenderGLInit(const char* fontpath);
24 void imguiRenderGLDraw();
25 
26 #endif // IMGUI_RENDER_GL_H
27 
void imguiRenderGLDraw()
Definition: imguiRenderGL.cpp:428
bool imguiRenderGLInit(const char *fontpath)
Definition: imguiRenderGL.cpp:237
void imguiRenderGLDestroy()
Definition: imguiRenderGL.cpp:305