Recast Navigation
Navigation-mesh Toolset for Games
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This is the complete list of members for dtCrowd, including all inherited members.
addAgent(const float *pos, const dtCrowdAgentParams *params) | dtCrowd | |
dtCrowd() | dtCrowd | |
getActiveAgents(dtCrowdAgent **agents, const int maxAgents) | dtCrowd | |
getAgent(const int idx) | dtCrowd | |
getAgentCount() const | dtCrowd | |
getEditableAgent(const int idx) | dtCrowd | |
getEditableFilter(const int i) | dtCrowd | inline |
getFilter(const int i) const | dtCrowd | inline |
getGrid() const | dtCrowd | inline |
getNavMeshQuery() const | dtCrowd | inline |
getObstacleAvoidanceParams(const int idx) const | dtCrowd | |
getPathQueue() const | dtCrowd | inline |
getQueryExtents() const | dtCrowd | inline |
getQueryHalfExtents() const | dtCrowd | inline |
getVelocitySampleCount() const | dtCrowd | inline |
init(const int maxAgents, const float maxAgentRadius, dtNavMesh *nav) | dtCrowd | |
removeAgent(const int idx) | dtCrowd | |
requestMoveTarget(const int idx, dtPolyRef ref, const float *pos) | dtCrowd | |
requestMoveVelocity(const int idx, const float *vel) | dtCrowd | |
resetMoveTarget(const int idx) | dtCrowd | |
setObstacleAvoidanceParams(const int idx, const dtObstacleAvoidanceParams *params) | dtCrowd | |
update(const float dt, dtCrowdAgentDebugInfo *debug) | dtCrowd | |
updateAgentParameters(const int idx, const dtCrowdAgentParams *params) | dtCrowd | |
~dtCrowd() | dtCrowd |