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Navigation-mesh Toolset for Games
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This is the complete list of members for NavMeshPruneTool, including all inherited members.
| drawMenuUI() override | NavMeshPruneTool | virtual |
| drawOverlayUI() override | NavMeshPruneTool | virtual |
| init(Sample *newSample) override | NavMeshPruneTool | inlinevirtual |
| NavMeshPruneTool()=default | NavMeshPruneTool | |
| NavMeshPruneTool(const NavMeshPruneTool &)=delete | NavMeshPruneTool | |
| NavMeshPruneTool(const NavMeshPruneTool &&)=delete | NavMeshPruneTool | |
| onClick(const float *s, const float *p, bool shift) override | NavMeshPruneTool | virtual |
| onToggle() override | NavMeshPruneTool | inlinevirtual |
| operator=(const NavMeshPruneTool &)=delete | NavMeshPruneTool | |
| operator=(const NavMeshPruneTool &&)=delete | NavMeshPruneTool | |
| render() override | NavMeshPruneTool | virtual |
| reset() override | NavMeshPruneTool | virtual |
| singleStep() override | NavMeshPruneTool | inlinevirtual |
| type() override | NavMeshPruneTool | inlinevirtual |
| update(const float) override | NavMeshPruneTool | inlinevirtual |
| ~NavMeshPruneTool() override | NavMeshPruneTool | |
| ~SampleTool()=default | SampleTool | virtual |